A Purrspective into Neko Ghost, Jump!
Originating as an idea for a May 2019 Game Jam submission, Neko easily brings to mind classic platformers like Mario Bros. or Pitfall. This isn’t surprising since Victor proudly says he grew up on the 80s consoles like NES and Atari. The theme for the 2019 game jam was “The Other Side of the Coin” and Victor thought he had the perfect response. “Typically you only have a 2D platformer or a 3D platformer,” he said. “Same thing with your body, you have either a ghost form or a physical form, which is where the switching idea came from.”
As the only full-time employee currently Victor credits his support staff for much of the final scope and polish of the game. “I do have help, and without them, I wouldn’t be in the position I am today,” he said. He even emphasized the role contract labor and outsourcing has within the industry, “Long story short, including the contractors the team size is nine now. And ya know, they get credited in the game but nobody really talks about the support teams. Without them we wouldn’t be where we are.” When asked, Victor was candid about finding representation within the gaming industry. “As a developer, I want to be as diverse outside the game as well as inside the game, but it’s super-tough,” he said. He notes with resignation that much of that lack of diversity can be traced back to the limited pool developers have to draw from, “I definitely want a more diverse team, and we used to have a 50/50 gender split even though they’re mostly white… but you have to get what you get when you’re looking for experience.” A key problem being that, although minority representation organizations exist, they’re sparse. “There was a Latinx Games Festival and that was great for us, getting coverage,” he said, “But other than that there’s not much for Latinx or even Hispanics really.”
Victor also acknowledged. “I don’t know if we have anyone who identifies as LGBTQ+ on the team, but I also don’t want to make anybody on the team uncomfortable and force them out of the closet either.” Victor’s willingness to think beyond standard design expectations will hopefully pay off for him on release, which is scheduled for 2021 on PC and, ideally, shortly after on Switch. With his first game out, Victor has no plans to slow down. “What I would love to do is have a one to the two-year production cycle,” he said. “My dream game, my end goal, would be to get an MMO out in the next ten to 20 years.” We look forward to seeing what the future has in store for him. For those interested in seeing the trailer for Neko Ghost, Jump!, it’s available on YouTube or you can visit the company’s website and wishlist the game on Steam or Epic Games Store.